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Author |
Thread Statistics | Show CCP posts - 44 post(s) |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 20:56:51 -
[1] - Quote
Well, when I try the example yaml scene, the "preparing renderer" stos at 4% and the command window that pops up says this:
Quote:Starting up Trinity through _trinity_dx11_deploy ... No handlers could be found for logger "fsdSchemas.loaders.dictloader" An exception has occurred. It has been logged in the log server as exception #1 |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 21:16:53 -
[2] - Quote
CCP Darwin wrote:Can you post more info about where you've placed the file, what you've named it, and how you're launching EVE Probe?
The file sits in C:\Program Files (x86)\CCP\EVE Probe\launcher\res\sequences and is named test.yaml. Variations on the commands I've tried: http://i.imgur.com/WpEI8vz.png |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 21:29:04 -
[3] - Quote
CCP Darwin wrote:OK. Your command line looks correct but you need to place test.yaml in C:\ProgramData\CCP\EVE\SharedCache\probe\res\sequences instead of under the launcher directory.
Thanks, that worked a whole lot better. I just saw there was a res folder in the launcher directory and assumed it went there.
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Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 22:00:22 -
[4] - Quote
Starting to get the hang of it.
http://i.imgur.com/CkYpWaG.png
EDIT: No flashy lights on Police Nestor  |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.02 23:52:11 -
[5] - Quote
ShadowandLight wrote:CCP Darwin wrote:ShadowandLight wrote:Could someone make a POS shield type EVE Probe scene? At least on my PC running multiple clients, POS shields (and probably modules as well) really puts a hurting on my FPS. This is getting off-topic, so please post requests for more profiling of certain cases in an appropriate other thread. That said: Should I make a new thread on the EVE Probe forum or is there a thread specifically for this request?
If the FPS tanks on that scene, try turning off AA, that helped for me. It's probably all those lasers. |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.03 13:32:03 -
[6] - Quote
Still can't figure out how to control which turrets to be fitted, if that's even possible atm. Can do "fit_random_launchers", but that will only add capital launchers regardless of ship size.
Can siege modes be activated? |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.03 15:52:51 -
[7] - Quote
Traceback (most recent call last): File "setup.py", line 9, in < module > reqs = [str(ir.req) for ir in install_reqs] AttributeError: 'str' object has no attribute 'req'
This is what I get when trying to install dae-to-red. Any ideas? |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
|
Posted - 2015.02.03 21:32:14 -
[8] - Quote
CCP Rave wrote:I don't know. Which versions of Python and PIP are you using ? I'm using Python 2.7.9 and PIP version 1.5.6 and it just works. As far as I know parse_reqirements should always return a list.
Python is 2.7.9 and PIP should be what came with it. Trying to re-install pip only results in a wall of red errors. Gonna try to clean out my current python installation since it may somehow be a complete mess.
EDIT: Yup, it's messed. This is when trying to uninstall python: http://i.imgur.com/bliXrAg.png |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.24 14:58:55 -
[9] - Quote
I'm still having problems installing dae-to-red.
http://pastebin.com/jNMxkjsr
Do I just need to install Atlas, Blas and Lapac, or am I missing much more?
EDIT: Think I've got it to work, the program converts the dae file with no messages. If I try to just make an animation curve on Y rotation in blender and press export to make the dae, this comes up when trying to convert it: http://pastebin.com/k5ivtArz
Obviously i'm doing something wrong (or not at all), but what would that be? |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
|
Posted - 2015.02.26 23:51:27 -
[10] - Quote
Valeo Galaem wrote:Make sure that your animation is keying on all XYZ channels.
I believe I am keying an all frames, but I get the same error. What I meant to say earlier is that the provided example file converts without errors, so the fault is with what I'm doing in Blender. From a fresh installation, are there any special steps I need to take?
/totalpleb |
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Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.02.27 12:59:50 -
[11] - Quote
Uploaded: http://www.pasteall.org/blend/34705 |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
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Posted - 2015.03.01 17:34:18 -
[12] - Quote
roigon wrote:Just started playing with this, great stuff CCP. Really happy to be able to play with stuff like this. And many thanks to Valeo Galaem for making the DEA to RED process super easy.
One thing I'd really want to be able to do is export camera animation paths from blender. Above it was mentioned this can currently be done with gr2 files? Anyone willing to give me a short run-down on how that's done, and integrated in the scene file?
Seems you need the licensed program Granny 3D to make those gr2 files. Earlier in the thread they said Blender support for camera animation is on the to-do list, so it'll come by some day. If the internet is to be believed on how much G3D costs, forget about it.
EDIT: Well, apparently I'm wrong in how I make my keyframes: http://i.imgur.com/HYwvkHj.png
I select the object, press "i" and click "LocRot", but what is the proper action? |

Ragnar Sorlandschip
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
2
|
Posted - 2015.03.03 18:05:25 -
[13] - Quote
Valeo GalaemYour actions can be grouped - that will work fine. Having them in a group named "LocRot" was not the problem.
What happened was the interpolation mode on the keys was set to "Constant". The mode [i wrote:MUST[/i] be set to "Bezier" or dae-to-red will crash. This is a current limitation of the converter.
I'm not sure how you changed the mode, but you can change it back by selecting the animated objects, go to Graph Editor, select all of your keys ('A'), and go to "Keys > Interpolation Mode > Bezier" ('T').
Odd, even opening the file I uploaded shows a bezier curve. Starting from scratch with bezier still doesn't work. |
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